{Quoted from the 5th Edition Archaea rulebook:}
Quote:
"Darkling" is the common name for any humanoid ranging from impish goblins to gruesome orcs to loathsome trolls to monstrous ogres and giants. Most are human-sized or smaller with dark skin, a thick but closely cropped covering of hair or fur, with animalistic faces (darklings tend to have canine or simian or other mammalian featured faces), hands, feet, and stances. Said to be the children of the Path of Night, darklings often live in the dark corners of the Realm staying in deep forest, wilderness, swamps, caves, and mountains. For the most part, darklings stay clear of humanity and civilization, the soldiers and guards that cities bring, and the powers of good. However, at times, hunger or greed or even curiosity bring darklings and humans together in conflict....

Finally, somewhere in between the sniveling lesser darklings and the gargantuan greater darklings are the middle darklings or aristocratic darklings. The aristocratic darklings are the most like humans, in both form and fashion, and have developed a strong society and culture (hence their name). The middle darklings have learned to read, to make weapons, and some have learned to wield magic and misticism. They are often the leaders, the captains and generals, and the minds behind the other groups of darklings.

Animal Lore 1

Middle darklings are comparable to most normal humans. In fact, they are the most human-like of all the darklings. Middle darklings are known for their intelligence, their cunning, and their culture.

Ethos: curious, cautious, intelligent, reasonable, at times wary of humans, at times friendly to humans, willing to learn, able, commanding

Weapons: Middle darklings can use any variety of weapons.

Animal Lore 2

Toughness: Middle darklings can possess normal humanoid hits to up to 20 Hit Points (Constitution).

Common Skills: like humans, most middle darklings can possess any number of skills.

Animal Lore 3

Toughness: Middle darklings can also possess Feats of Strength, Feats of Speed, and Feats of Will.

Animal Lore 5

Magic & Misticism: Middle darklings can be very talented in magic or misticism. Like most darklings, the aristocratic darklings tend to prefer 'natural' magics.