Zombies are one of the most "common" of undead made from the nearly whole remains of any dead creature. Lesser zombies -- or any kind of lesser animation -- are given the ability to move, act, and understand simple commands. Raised by magic or misticism, zombies are often stronger and hardier than skeletons. Though seemingly slow and shambling, zombies can be tough opponents particularly when large in number.
Animal Lore 1 / Magic Lore 1 / Mistic Lore 1
Zombies are often additionally feared because of their decaying bodies can carry disease and pestilence.
Animal Lore 3 / Magic Lore 3 / Mistic Lore 3
Toughness: Zombies can posses normal humanoid hits up to 20 hit points (Constitution); toughness can depend on the type of creature animated (the remains of a tougher creature often yield a tougher skeleton); they can posses Feats of Strength
Weapons: Zombies can be animated to wield any number of weapons; zombie hands/claws often inflict Light or Critical damage
Special Abilities: lesser zombies possess no real skills or abilities
Weaknesses: zombies are affected by Turn Undead; fire and corrosive damage (acid) may inflict additional damage
Animal Lore 5 / Magic Lore 5 / Mistic Lore 5
Special Abilities: zombies are not affected by poisons, gases, mental attacks, or any other attack that requires a living physiology; the magic of the animation requires the entire body to be destroyed (simple decapitation does not always end the creature)
Weaknesses: lesser Turn Undead invocations will cause zombies to flee, sometimes Turn Undead can cause minute damage, greater Turn Undead invocations can destroy zombies completely
Animal Lore 6 / Magic Lore 6 / Mistic Lore 6
Life Sense: zombies do not need to see to target creatures; they sense the living things around them; Feign Death may be used to avoid their life sense
{An Arche of Spirit level equal to the listed Lore levels will grant the same information.}
Animal Lore 1 / Magic Lore 1 / Mistic Lore 1
Zombies are often additionally feared because of their decaying bodies can carry disease and pestilence.
Animal Lore 3 / Magic Lore 3 / Mistic Lore 3
Toughness: Zombies can posses normal humanoid hits up to 20 hit points (Constitution); toughness can depend on the type of creature animated (the remains of a tougher creature often yield a tougher skeleton); they can posses Feats of Strength
Weapons: Zombies can be animated to wield any number of weapons; zombie hands/claws often inflict Light or Critical damage
Special Abilities: lesser zombies possess no real skills or abilities
Weaknesses: zombies are affected by Turn Undead; fire and corrosive damage (acid) may inflict additional damage
Animal Lore 5 / Magic Lore 5 / Mistic Lore 5
Special Abilities: zombies are not affected by poisons, gases, mental attacks, or any other attack that requires a living physiology; the magic of the animation requires the entire body to be destroyed (simple decapitation does not always end the creature)
Weaknesses: lesser Turn Undead invocations will cause zombies to flee, sometimes Turn Undead can cause minute damage, greater Turn Undead invocations can destroy zombies completely
Animal Lore 6 / Magic Lore 6 / Mistic Lore 6
Life Sense: zombies do not need to see to target creatures; they sense the living things around them; Feign Death may be used to avoid their life sense
{An Arche of Spirit level equal to the listed Lore levels will grant the same information.}
