Mistic Lore 1 / Legend Lore 1 / Music Lore 1
Legend and folklore speak of a place where dreams are created, lived, and remembered. Most of the Realm knows little of the Dreamtime (or any 'otherworldly' existence for that matter) save a casual reference in a traditional children's rhyme:
A lullaby from Talanth goes:
Music Lore 3
A fragment from an Ashuri lullaby makes reference to the Time of Dreams:
*the azju is a desert bird, similar to the mourning dove, with a soft lulling call
A fragment from Eban, from the epic song "The Sons of Rey Riverhome:"
Mistic Lore 3 / Legend Lore 3
The Dreamtime (also called the Time of Dreams, the Realm of Dreams, the Ashuri call it Ezmirahajza or "Place of Mirages," the Talanthi call it Meikirisara or "The Painted Palace") is a place and time between place and time where the thoughts, memories, fears, and fantasies of the Realm reside.
The Curi have always been accomplished Dreamers, those with the ability to lucidly control and read their dreams. Often a part of the regimen of Curi auguries, the skill to remember, read, and interpret dreams strengthens their seer abilities.
Magic Lore 5 / Legend Lore 5
A brief reference in the guild histories to a young mage of the Academy named Jachuley -- details have been lost to who he was or where he was from -- who experimented with the Sleep spell. In one experiment, he tells of discovering a place of familiarity and strangeness, where thought and creation are one, where fantasies and nightmares are real, where sleep and death are two sides of the same coin.
Mistic Lore 5
Curi Dreams have told stories of walking the Dreamtime seeking wisdom, seeking knowledge, and seeking augury. Most stories are benign full of enlightment. But there are tales of those who entered their Dreams so deeply that they became trapped; their physical bodies left comatose to eventually starve and perish. Stories have also been told of Dreamers encountering other Dreamers, communicating over vast distances, as well as encountering creatures, presences, and entities native to the Dreamtime.
Supposedly in the Silver Books of Lleander, the fabled City of the Curi, there are Rituals of Dreaming.
Mistic Lore 7 / Legend Lore 7
Scattered through the mistical lore of the Realm are references to "The Sleeping Ten," the "Dreamkeys," and the "Reaver of Dreams." Little is known about these references save they have something to do with the Curi, the High Seer, and the Dreamtime.
Magic Lore 7
Some mages of Mind have learned how to use their magics to send their minds, their spirits into the Dreamtime with some success. The magics are dangerous and tenuous. Experiments continue in the Academy and independent towers across the Realm.
While in the Dreamtime, treated as a form of astral or spiritual projection (for the body remains in the waking world while the mind/spirit enters the dream world), most things take on the firmness, likeness, and abilities of the real world. The dreaming self can do what the waking self can do. However, there is some flexibility in the laws of nature, magic, thought, and truth in the Dreamtime.
It is known that casing the spell Awaken in the Dreamtime has yielded poor results for the dreamer. It is also known that the spell Sleep does not function in the Dreamtime.
Mistic Lore 10 / Legend Lore 10
The knowledge of the Dreamtime is scarce at best. The Curi have the most collected wisdom concering the Time of Dreams. Sometime during the Lost Age comes the story of the Sleeping Ten. The Sleeping Ten were a group of Curi mistics who traveled to the plane of Dreams to curtail the influence of the Reaver of Dreams -- an entity spawned from the Realm's collective nightmares -- some say the Reaver is in actuality the Bane and its influence in the Dreamtime.
Mistic Lore 10 / Magic Lore 10
Ancient references to the Dreamtime and The Sleeping Ten speak of three powerful staves carved from living diamond. The staves, called The Dreamkeys, empowered their users to physically enter the realm of dreams. They were used by The Sleeping Ten to defeat a Nightmare entity in the Dreamtime. The Dreamkeys are purportedly lost in the Dreamtime.
Mistic Lore 10
The Sleeping Ten defeated the Reaver of Dreams in the Lost Age forever trapping him in the Dreamtime. Of the ten Curi, only nine returned to the waking world. The last Curi, named Iyiri (whose name means "endless sight"), remained to keep watch upon the Reaver's prison and safeguard the Dreamkeys. Iyiri's physical body eventually died but his thoughs and essence remain in the Dreamtime in eternal guardianship.
Legend and folklore speak of a place where dreams are created, lived, and remembered. Most of the Realm knows little of the Dreamtime (or any 'otherworldly' existence for that matter) save a casual reference in a traditional children's rhyme:
Twinkle star while the sun is gone,
Glimmer moon soft and silver pure,
Whisper wind like a mother's song,
As I walk in the Dreamtime sure.
Glimmer moon soft and silver pure,
Whisper wind like a mother's song,
As I walk in the Dreamtime sure.
A lullaby from Talanth goes:
The sun sighs and sets
The night rises and climbs
The stars shine in the sky
To bed, to the Dreamtime, to bed.
The night rises and climbs
The stars shine in the sky
To bed, to the Dreamtime, to bed.
Music Lore 3
A fragment from an Ashuri lullaby makes reference to the Time of Dreams:
Rising incense smoke
The windchimes singing
Desert breezes blowing
The azju* slowly calling
Sprinkle water by the bed
With water cross your head
To keep your dreaming
To sweeten dreaming
To watch your dreaming
The windchimes singing
Desert breezes blowing
The azju* slowly calling
Sprinkle water by the bed
With water cross your head
To keep your dreaming
To sweeten dreaming
To watch your dreaming
*the azju is a desert bird, similar to the mourning dove, with a soft lulling call
A fragment from Eban, from the epic song "The Sons of Rey Riverhome:"
Sleep not, young Riverhome, here in the wood
Beware the creatures of the deep, dark wood
Tarry o'er long lest ye lay in the wood
For surely sleep will take ye in the wood
For sadly dreams will keep thee in the wood
And night horses willc ome, come to the wood
And black horses will take ye away from the wood
Beware the creatures of the deep, dark wood
Tarry o'er long lest ye lay in the wood
For surely sleep will take ye in the wood
For sadly dreams will keep thee in the wood
And night horses willc ome, come to the wood
And black horses will take ye away from the wood
Mistic Lore 3 / Legend Lore 3
The Dreamtime (also called the Time of Dreams, the Realm of Dreams, the Ashuri call it Ezmirahajza or "Place of Mirages," the Talanthi call it Meikirisara or "The Painted Palace") is a place and time between place and time where the thoughts, memories, fears, and fantasies of the Realm reside.
The Curi have always been accomplished Dreamers, those with the ability to lucidly control and read their dreams. Often a part of the regimen of Curi auguries, the skill to remember, read, and interpret dreams strengthens their seer abilities.
Magic Lore 5 / Legend Lore 5
A brief reference in the guild histories to a young mage of the Academy named Jachuley -- details have been lost to who he was or where he was from -- who experimented with the Sleep spell. In one experiment, he tells of discovering a place of familiarity and strangeness, where thought and creation are one, where fantasies and nightmares are real, where sleep and death are two sides of the same coin.
Mistic Lore 5
Curi Dreams have told stories of walking the Dreamtime seeking wisdom, seeking knowledge, and seeking augury. Most stories are benign full of enlightment. But there are tales of those who entered their Dreams so deeply that they became trapped; their physical bodies left comatose to eventually starve and perish. Stories have also been told of Dreamers encountering other Dreamers, communicating over vast distances, as well as encountering creatures, presences, and entities native to the Dreamtime.
Supposedly in the Silver Books of Lleander, the fabled City of the Curi, there are Rituals of Dreaming.
Mistic Lore 7 / Legend Lore 7
Scattered through the mistical lore of the Realm are references to "The Sleeping Ten," the "Dreamkeys," and the "Reaver of Dreams." Little is known about these references save they have something to do with the Curi, the High Seer, and the Dreamtime.
Magic Lore 7
Some mages of Mind have learned how to use their magics to send their minds, their spirits into the Dreamtime with some success. The magics are dangerous and tenuous. Experiments continue in the Academy and independent towers across the Realm.
While in the Dreamtime, treated as a form of astral or spiritual projection (for the body remains in the waking world while the mind/spirit enters the dream world), most things take on the firmness, likeness, and abilities of the real world. The dreaming self can do what the waking self can do. However, there is some flexibility in the laws of nature, magic, thought, and truth in the Dreamtime.
It is known that casing the spell Awaken in the Dreamtime has yielded poor results for the dreamer. It is also known that the spell Sleep does not function in the Dreamtime.
Mistic Lore 10 / Legend Lore 10
The knowledge of the Dreamtime is scarce at best. The Curi have the most collected wisdom concering the Time of Dreams. Sometime during the Lost Age comes the story of the Sleeping Ten. The Sleeping Ten were a group of Curi mistics who traveled to the plane of Dreams to curtail the influence of the Reaver of Dreams -- an entity spawned from the Realm's collective nightmares -- some say the Reaver is in actuality the Bane and its influence in the Dreamtime.
Mistic Lore 10 / Magic Lore 10
Ancient references to the Dreamtime and The Sleeping Ten speak of three powerful staves carved from living diamond. The staves, called The Dreamkeys, empowered their users to physically enter the realm of dreams. They were used by The Sleeping Ten to defeat a Nightmare entity in the Dreamtime. The Dreamkeys are purportedly lost in the Dreamtime.
Mistic Lore 10
The Sleeping Ten defeated the Reaver of Dreams in the Lost Age forever trapping him in the Dreamtime. Of the ten Curi, only nine returned to the waking world. The last Curi, named Iyiri (whose name means "endless sight"), remained to keep watch upon the Reaver's prison and safeguard the Dreamkeys. Iyiri's physical body eventually died but his thoughs and essence remain in the Dreamtime in eternal guardianship.
