--the adventurers prepare for their next move. Sir Barrett Drummond, Knight of the Ebony Banner, and Sir Marcellus Argentus, Knight of the Silver Banner, have been charged with the delivery of three of the Daggers of Lake Medyri. They are to transport the Daggers to the city of Marsul, Eldun where the famed Guild of Iron will destroy the items. The party discusses how they are going to assist the Knights and how they are going to travel.
--Lucien Valerius, Mage of the Academy, brings word that the High Academy offers magical transport for the Wardens of Dawn if they assist in the exploration of a newly discovered Icuni ruin: pub63.ezboard.com/farchae...=122.topic
--a great deal of discussion, begun by Vistariil, is had before the party departs the city of Darkwell: pub63.ezboard.com/farchae...=127.topic
--the fate of the Wardens of Dawn is also given a great deal of consideration: pub63.ezboard.com/farchae...=123.topic
--Abeyal Scalfire, Librarian for the Grimoirie of the High Academy, shares some of her research about the party's recent traffic with the two, ghostly Children and Curi tombs: pub63.ezboard.com/farchae...=130.topic
--many tales and rumors fill Darkwell's streets: pub63.ezboard.com/farchae...=129.topic
--Clovis, member of Conlan's Band, invites the party to talk, to commiserate, to come together over some food. Meanwhile, Fex and Gruen, the Watchers of the party, are called away on important tasks
--the adventurers decide to dissolve the governing Council of the Wardens of Dawn. The Wardens of Dawn shall continue as a company, but shall be governed as a whole group
--supplies are gotten, equipment is checked, Organizations are consulted, and then the party sets out from Darkwell
--several days out of Darkwell, as the party treks northeast along the northern shore of Darksea, Clovis discovers the tracks of what seem to be children in the wood
--the party encounters a group of four "adventurers;" they are children approximately 10 to 14 years of age; one is dressed in ill-fitting armor and claims to be a Knight of the Amber Banner; one claims to be a great mage; two are sisters, one also a user of magic and the other a Player and rogue
--Anthon, the Knight, seems to be the leader of the group
--the four children are from Darkwell and match some of the descriptions of young people missing from the city
--the four children call themselves The Dragonslayers; they are a Company of their own and are extremely distrustful of the Wardens, of any adults for that matter; they tell the party they can take care of themselves; the Dragonslayers are headed northeast as well in search of a dragon to slay, in search of treasure
--Okin, the young male mage, demonstrates that he can take care of himself by casting a Fireball, though he only mimics the reading of a spell
--eventually the party learns that the Dragonslayers are somehow connected to the Two Children
--Lisette, the older of the two sisters, has the ability to become invisible; Prisette, her sister, can also cast spells, mainly Plant magic, out of thin air
--Sir Drummond believes the children should be reined in and taken to Darkhigh and turned over to the authorities (where is the Guardian of the Shield when you need one?)
--the party is attacked by imp-like creatures: pub63.ezboard.com/farchae...ID=9.topic
--the party "battles" the Dragonslayers in an attempt to capture all of the children; the Wardens are divided on what should be done: some believe the children need to be protected, guided, taken to safety, controlled, and others believe the children should be left alone, punished, even stopped
--after difficulty and the expenditure of patience and resources, the Wardens capture all four of the Dragonslayers; the children will be taken to the nearest town
--the party heads to Darkhigh, the closest city, the city at the top of Darksea
--Lucien Valerius, Mage of the Academy, brings word that the High Academy offers magical transport for the Wardens of Dawn if they assist in the exploration of a newly discovered Icuni ruin: pub63.ezboard.com/farchae...=122.topic
--a great deal of discussion, begun by Vistariil, is had before the party departs the city of Darkwell: pub63.ezboard.com/farchae...=127.topic
--the fate of the Wardens of Dawn is also given a great deal of consideration: pub63.ezboard.com/farchae...=123.topic
--Abeyal Scalfire, Librarian for the Grimoirie of the High Academy, shares some of her research about the party's recent traffic with the two, ghostly Children and Curi tombs: pub63.ezboard.com/farchae...=130.topic
--many tales and rumors fill Darkwell's streets: pub63.ezboard.com/farchae...=129.topic
--Clovis, member of Conlan's Band, invites the party to talk, to commiserate, to come together over some food. Meanwhile, Fex and Gruen, the Watchers of the party, are called away on important tasks
--the adventurers decide to dissolve the governing Council of the Wardens of Dawn. The Wardens of Dawn shall continue as a company, but shall be governed as a whole group
--supplies are gotten, equipment is checked, Organizations are consulted, and then the party sets out from Darkwell
--several days out of Darkwell, as the party treks northeast along the northern shore of Darksea, Clovis discovers the tracks of what seem to be children in the wood
--the party encounters a group of four "adventurers;" they are children approximately 10 to 14 years of age; one is dressed in ill-fitting armor and claims to be a Knight of the Amber Banner; one claims to be a great mage; two are sisters, one also a user of magic and the other a Player and rogue
--Anthon, the Knight, seems to be the leader of the group
--the four children are from Darkwell and match some of the descriptions of young people missing from the city
--the four children call themselves The Dragonslayers; they are a Company of their own and are extremely distrustful of the Wardens, of any adults for that matter; they tell the party they can take care of themselves; the Dragonslayers are headed northeast as well in search of a dragon to slay, in search of treasure
--Okin, the young male mage, demonstrates that he can take care of himself by casting a Fireball, though he only mimics the reading of a spell
--eventually the party learns that the Dragonslayers are somehow connected to the Two Children
--Lisette, the older of the two sisters, has the ability to become invisible; Prisette, her sister, can also cast spells, mainly Plant magic, out of thin air
--Sir Drummond believes the children should be reined in and taken to Darkhigh and turned over to the authorities (where is the Guardian of the Shield when you need one?)
--the party is attacked by imp-like creatures: pub63.ezboard.com/farchae...ID=9.topic
--the party "battles" the Dragonslayers in an attempt to capture all of the children; the Wardens are divided on what should be done: some believe the children need to be protected, guided, taken to safety, controlled, and others believe the children should be left alone, punished, even stopped
--after difficulty and the expenditure of patience and resources, the Wardens capture all four of the Dragonslayers; the children will be taken to the nearest town
--the party heads to Darkhigh, the closest city, the city at the top of Darksea
