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        <title>A Tinker&#39;s Wagon [ Rules Discussion &amp; Addenda / OOC ]</title>
        <link>http://archaea91833.yuku.com/forums/2</link>
        <description>
        <![CDATA[ Tall, boxy, and weathered, a tinker's wagon sits upon immense wooden wheels banded in iron.  Its exterior is clapboarded in rough planks with dozens of hooks to hang wares and curiosities.  Though not as colorful as a player's wagon, the door is painted a bright silver and is marked by the tinker's symbol--pliers holding a starry jewel. ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<item>
			<title><![CDATA[ Observed Thought: Updating the players and rules? ]]></title>
			<link>http://archaea91833.yuku.com/topic/466/t/Observed-Thought-Updating-the-players-and-rules-.html</link>
			<description><![CDATA[ I've been thinking about the confusion we had last event about the use of skills and various effects.<br><br> The elder and a few senior players last event mentioned a few notes I recently recalled and decided to look up to make sure I understood them correctly. <br><br> Killing strike and Increased damage were reputed to destroy weapons upon use, with the exception of Increased Damage's exception of having a high enough quality weapon.<br> The online rules state this as true, however there's... ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/466</guid>
			<pubDate>Thu, 17 Aug 2006 07:05:30 GMT</pubDate>
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			<title><![CDATA[ Handling &quot;self-maintaining&quot; effect of a ressurecti ]]></title>
			<link>http://archaea91833.yuku.com/topic/465/t/Handling-quot-self-maintaining-quot-effect-of-a-ressurecti.html</link>
			<description><![CDATA[ Missing an event tends to make me thoughtful/creative.<br><br> Some players purchased wealth last active event. This, and other skills I imagine are going to be a bit hard to keep up because the game still needs to get back onto its feet (my guess).<br><br> So how should we manage/go about stuff like that?<br><br> Just thoughts. ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/465</guid>
			<pubDate>Tue, 15 Aug 2006 16:02:58 GMT</pubDate>
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			<title><![CDATA[ Flails are head legal, but what of damage? ]]></title>
			<link>http://archaea91833.yuku.com/topic/467/t/Flails-are-head-legal-but-what-of-damage-.html</link>
			<description><![CDATA[ What's the damage inflicted by a flail when struck to an unarmored head? ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/467</guid>
			<pubDate>Tue, 15 Aug 2006 14:43:55 GMT</pubDate>
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			<title><![CDATA[ A Rogue's Trap Disarming Kit... (may need it this weekend) ]]></title>
			<link>http://archaea91833.yuku.com/topic/468/t/A-Rogue-s-Trap-Disarming-Kit-may-need-it-this-weekend-.html</link>
			<description><![CDATA[ Fellow folk of skill, I call onto ye.<br> As with our greater prevailing performance and the rather ineffective accuracy of catapaults and various traps in our journey to the sea, it would seem that some of the dead lingered to tell their comrades, and thus according to their cowardly ways, have altered the nature of their plans: they have better traps.<br><br> Be aware we may encounter vile toxins, gases, explosives and magic, lurking blades and falling rock, and perhaps even the perilous... ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/468</guid>
			<pubDate>Wed, 09 Aug 2006 09:17:50 GMT</pubDate>
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			<title><![CDATA[ Multiple elements and spells... ]]></title>
			<link>http://archaea91833.yuku.com/topic/470/t/Multiple-elements-and-spells-.html</link>
			<description><![CDATA[ If I were to have frost and fire on my blade, would that make it a blade of steam, cancel out, or deal a confounding infliction of both?<br> Magic *is* a method of study of the powers locked within the natural world after all, right?<br> Thanks! ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/470</guid>
			<pubDate>Wed, 19 Jul 2006 10:47:38 GMT</pubDate>
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			<title><![CDATA[ Weapon Use and Defense rules... ]]></title>
			<link>http://archaea91833.yuku.com/topic/469/t/Weapon-Use-and-Defense-rules-.html</link>
			<description><![CDATA[ Hey. I just had a couple questions...<br><br> 1. Bracing: If someone has a long weapon or even a dagger braced against their arm to strengthen their block and the strike hits the weapon but not them, is that still a hit? (barring arrows of course)<br> 2. Strength and Impact (counting hits): This isn't a tapping game, understood, but what is the minimum recognized strength hit in the game? Is it something solid, or simply strikes and is stopped by the target, or do you actually have to get a... ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/469</guid>
			<pubDate>Wed, 12 Jul 2006 09:53:41 GMT</pubDate>
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			<title><![CDATA[ Curious newcomer... ]]></title>
			<link>http://archaea91833.yuku.com/topic/471/t/Curious-newcomer-.html</link>
			<description><![CDATA[ Hey people. I'm a 7 month long Darkonian who's having the time of his life, but before discovering the liberating joys of a LACS (Live Action Combat Sport), I was interested in LARPs, with a direction in roleplaying.<br><br> I've hesitated for a very long time because I truly enjoy intensity (taken wise and well of course). Darkon interests me because the good players there take hits well and give them out with a satisfying sting similar to paintball.<br> They even have an archery standard... ]]></description>

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			<author>feeds@yuku.com (Savage Insight)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/471</guid>
			<pubDate>Mon, 03 Jul 2006 19:52:33 GMT</pubDate>
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			<title><![CDATA[ Rule Addendum: Rocks ]]></title>
			<link>http://archaea91833.yuku.com/topic/473/t/Rule-Addendum-Rocks.html</link>
			<description><![CDATA[ Stones (simulated)  will be legal weapons in the upcoming adventures.  They will be built the same way as spellballs except their finished diameter must be 9 inches.  The cloth color will be gray.  A person can carry two stones with them.  They do light damage.<div class='signature'><em>In future no official shall place a man on trial upon his own unsupported statement, without producing credible witnesses to the truth of it.<br><br>No free man shall be seized or imprisoned, or stripped of... ]]></description>

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			<author>feeds@yuku.com (MeDieNow)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/473</guid>
			<pubDate>Sat, 18 Feb 2006 07:00:42 GMT</pubDate>
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			<title><![CDATA[ Magic Items ]]></title>
			<link>http://archaea91833.yuku.com/topic/475/t/Magic-Items.html</link>
			<description><![CDATA[ There are magic items that are enchanted to contain spells, such as 'Mnemonic' and such.  I was wondering if there are magic items that are enchanted with skill-like abilities.<br><br>For instance, a cloak with 'concealing' built in.  Or a mace with a couple of 'feats of strength' per day.  Or a dagger with several levels in 'killing strike.'<br><br>I was just wondering, because it seems like this might be a good way to diversify magic items.  Not that I am likely to ever see... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/475</guid>
			<pubDate>Mon, 12 Apr 2004 05:57:16 GMT</pubDate>
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			<title><![CDATA[ Killing Strike Vs Monsters. ]]></title>
			<link>http://archaea91833.yuku.com/topic/476/t/Killing-Strike-Vs-Monsters-.html</link>
			<description><![CDATA[ I was wondering how to employ 'killing strike' against monsters with hit points.  Specifically, are there monsters who are immune to 'killing strike?'  It seems that there would be.  Are such monsters recognizable to someone with the skill?  Should a character with the skill just go ahead and try to use it and see if it works?  Is this cheesy?  Or will it drag things to a halt for a ruling from the Elder?  Just looking for some guidance on  how to play the skill, or how it has been played in... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/476</guid>
			<pubDate>Mon, 12 Apr 2004 05:41:56 GMT</pubDate>
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			<title><![CDATA[ Glaive ]]></title>
			<link>http://archaea91833.yuku.com/topic/472/t/Glaive.html</link>
			<description><![CDATA[ I was thinking about making a glaive, and was wanting to know how large it would have to be to deliver 'mortal' damage with a slash.  I looked at the pdf:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.archaea.org/pdf_weapons.pdf">www.archaea.org/pdf_weapons.pdf</a><!--EZCODE AUTOLINK END--> <br><br>but it does not show a glaive, but a halberd or poleaxe.  I was thinking of something along the lines of the 'Black Glaive&quot; from Darkon.  <br><br>Is this even an option in Archaea?... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/472</guid>
			<pubDate>Thu, 08 Apr 2004 07:07:15 GMT</pubDate>
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			<title><![CDATA[ [errata] p.21, Personal Item ]]></title>
			<link>http://archaea91833.yuku.com/topic/478/t/-errata-p-21-Personal-Item.html</link>
			<description><![CDATA[ <!--EZCODE BOLD START--><strong>p. 21</strong><!--EZCODE BOLD END--> <!--EZCODE ITALIC START--><em>Personal Item</em><!--EZCODE ITALIC END-->, 3rd paragraph, change 3rd and 4th sentence to read: &quot;It cannot be permanently destroyed or taken out of play by usual in-game means (e.g. dispelled, destroyed by a Disintegrate spell). Though certain skills and effects may make the item temporarily destroyed or inert.&quot; <br><br>Other past errata and addenda can be found here: <!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (ElderArchaea)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/478</guid>
			<pubDate>Fri, 02 Apr 2004 21:48:07 GMT</pubDate>
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			<title><![CDATA[ [addendum] Share* / Black 3 ]]></title>
			<link>http://archaea91833.yuku.com/topic/480/t/-addendum-Share-Black-3.html</link>
			<description><![CDATA[ {Here is the write-up for the ritual Share that was &quot;released&quot; to a handful of mistics last year. The ritual is considered lost. However, players should make note of its existence. The ritual will most likely become part of the Archaea canon at a later date.}<br><br><!--EZCODE FONT START--><span style="font-size:large;">Share* / 3</span><!--EZCODE FONT END--><br><!--EZCODE BOLD START--><strong>alignment</strong><!--EZCODE BOLD END--> : black<br><!--EZCODE BOLD... ]]></description>

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			<author>feeds@yuku.com (ElderArchaea)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/480</guid>
			<pubDate>Tue, 23 Mar 2004 17:48:26 GMT</pubDate>
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		<item>
			<title><![CDATA[ [addendum] Rite of the Black Mask* / Black 1 ]]></title>
			<link>http://archaea91833.yuku.com/topic/481/t/-addendum-Rite-of-the-Black-Mask-Black-1.html</link>
			<description><![CDATA[ {Here is the write-up for the ritual Rite of the Black Mask that was &quot;released&quot; to a handful of mistics last year. The ritual is considered lost.  However, players should make note of its existence.  The ritual will most likely become part of the Archaea canon at a later date.}<br><br><!--EZCODE FONT START--><span style="font-size:large;">Rite of the Black Mask* / 1</span><!--EZCODE FONT END--><br><!--EZCODE BOLD START--><strong>alignment</strong><!--EZCODE BOLD END--> :... ]]></description>

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			<author>feeds@yuku.com (ElderArchaea)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/481</guid>
			<pubDate>Tue, 23 Mar 2004 17:47:00 GMT</pubDate>
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		<item>
			<title><![CDATA[ [addendum] Psychometry (Mind 1) ]]></title>
			<link>http://archaea91833.yuku.com/topic/482/t/-addendum-Psychometry-Mind-1-.html</link>
			<description><![CDATA[ {Here is the write-up for the Psychometry spell that was &quot;released&quot; to Academy mages last year.  The formula is considered lost / organization-only.  However, player should make note of its existence.  The spell will most likely become part of the Archaea canon at a later date.}<br><br><!--EZCODE FONT START--><span style="font-size:large;">Psychometry* / 1</span><!--EZCODE FONT END--><br><!--EZCODE BOLD START--><strong>range</strong><!--EZCODE BOLD END--> : touch<br><!--EZCODE BOLD... ]]></description>

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			<author>feeds@yuku.com (ElderArchaea)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/482</guid>
			<pubDate>Tue, 23 Mar 2004 17:44:08 GMT</pubDate>
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			<title><![CDATA[ Thrown Weapons ]]></title>
			<link>http://archaea91833.yuku.com/topic/479/t/Thrown-Weapons.html</link>
			<description><![CDATA[ The rules state:<br>--Arrows, thrown weapons, spellballs, spellrings, and spell hammers are missile weapons.<br>--Thrown weapons must be fully padded everywhere.<br>--Thrown weapons (throwing hammers, throwing axes, javelins) may be used as hand-held weapons. <br><br>and<br>--The only chain weapon allowed is the morning star or the chain mace. The morning star may strike to the head only on a down stroke and should never be used to strike the face or the sides of the head.<br><br>--Only... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/479</guid>
			<pubDate>Wed, 17 Mar 2004 10:09:12 GMT</pubDate>
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			<title><![CDATA[ Killing strike. ]]></title>
			<link>http://archaea91833.yuku.com/topic/474/t/Killing-strike-.html</link>
			<description><![CDATA[ I have a few questions about Killing Strike and its effectiveness in the game.  <br><br>The rules state:<br>&quot;A Killing Strike bypasses armor and therefore does not affect the hit points of armor. For example, if the character has Killing Strike level four and makes a strike to the chain mail torso of a target, the target takes a Mortal hit but his or her armor does not lose any hit points from the Killing Strike. ...<br>Up to level seven, only normal armor and shields can be penetrated.... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/474</guid>
			<pubDate>Mon, 15 Mar 2004 17:54:19 GMT</pubDate>
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			<title><![CDATA[ A Feat of Will ]]></title>
			<link>http://archaea91833.yuku.com/topic/483/t/A-Feat-of-Will.html</link>
			<description><![CDATA[ I heard today that a feat of will can be used to see through invisibility, and it was used on the field this way. In all honesty I cannot agree with this at all. I will explain why. <br><br>First off, lets look at how much a feat of will costs. If you are RO-Arms we are looking at 10 XP. If you are RO-Skill or Knowledge 5 XP.<br><br>Now lets look at how much goes into obtaining the skill detect invisibility. Supposing that the individual was of RO-Knowledge it would cost them 18 XP to get to... ]]></description>

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			<author>feeds@yuku.com (dukgrrl)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/483</guid>
			<pubDate>Sat, 13 Mar 2004 16:54:04 GMT</pubDate>
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			<title><![CDATA[ Light weapons. ]]></title>
			<link>http://archaea91833.yuku.com/topic/485/t/Light-weapons-.html</link>
			<description><![CDATA[ What is the maximal size for a 'light' sword? ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/485</guid>
			<pubDate>Sun, 07 Mar 2004 22:15:39 GMT</pubDate>
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			<title><![CDATA[ Specialist Mages and Arche restrictions. ]]></title>
			<link>http://archaea91833.yuku.com/topic/486/t/Specialist-Mages-and-Arche-restrictions-.html</link>
			<description><![CDATA[ The rules state:<br><br>Those of Rule of Knowledge may chose two Specialization arche (up to level 10), two Major arche (up to level 7), four Minor arche (up to level 3), and the remaining arche will be completely closed to the caster. Those of Rule of Magic gain unlimited access to the Arche of Power. <br><br>Does the Arche of Power count against these limits?  Is it possible to choose to have the Arche of Power completely closed to the caster?  Is this as stupid an idea as it sounds?... ]]></description>

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			<author>feeds@yuku.com (Vistariil)</author>
			<guid isPermaLink="true">http://archaea91833.yuku.com/topic/486</guid>
			<pubDate>Wed, 03 Mar 2004 10:25:13 GMT</pubDate>
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