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The Crown and Commons [ General Game Discussion / OOC ]Standing upon a prominent corner of the Harbor Square in Sarhall, The Crown and Commons is a stately inn frequented by farmer, sailor, merchant, and noble alike. Though well-worn, the Crown and Commons is clean, friendly, and boasts a wide lounge, several dining rooms, and comfortable beds and baths. |
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08/10/08 12:58:20 |
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A Tinker's Wagon [ Rules Discussion & Addenda / OOC ]Tall, boxy, and weathered, a tinker's wagon sits upon immense wooden wheels banded in iron. Its exterior is clapboarded in rough planks with dozens of hooks to hang wares and curiosities. Though not as colorful as a player's wagon, the door is painted a bright silver and is marked by the tinker's symbol--pliers holding a starry jewel. |
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10/04/06 17:02:11 |
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The Mists [ Out-of-Game, Other Games, & IRL Discussion / OOC ]Surrounding the edges of the known world are the Mists. Stretching as far as the eye can see, the Mists are like an ever-present wall of fog that encircles Archaea. The Mists form a barrier in each of the cardinal directions like vast walls. Some say the Mists lead to another place, a new world, to where the Icuni had fled. Some say beyond the Mists is death, and that all the spirits of fallen warriors cross through the Mists to everlasting glory. Some say the Mists are the stuff that the world is made of and that at predestined times, coalesce and weave together forming all creation. |
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02/13/08 10:04:43 |
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The Heroes' Gate [ Character Introductions & Histories / IC ]The monumental eastern gate of the royal city of Sarhall is often called The Heroes' Gate. It is here where all grand processions and parades of honor and rites of the Crown begin. It is said that merely walking through the Heroes' Gate grants you fortune and luck in your journeys. |
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11/22/06 12:21:57 |
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The Adventurer's Guild [ In-Character Discussion / IC ]Standing at one end of a small park off of the Sovereign's Way, the main avenue in Sarhall, is a tall narrow wooden building used by the Chancellor of the Register. More commonly called The Adventurer's Guild, the Register office is in charge of the hiring and recompensing of groups and individuals assigned tasks for the Crown. Any number of men and women of all walks of life are always seen gathered in the park or on the steps of the Register building. |
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03/19/07 12:41:06 |
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The Fortuneteller's Glass [ Character & Adventure Discussion / OOC ]Sitting atop the mantle of the hearth of the Adventurer's Guild is a curious artifact found countless years ago by one of the first guildmembers. Mysteriously called The Fortuneteller's Glass, the item is a sphere of near flawless crystal set on a wrought iron stand. It is said that looking into the glass will reveal hidden secrets, forgotten dreams, or even a glimpse of the future. |
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04/25/04 06:09:12 |
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The Cartographer's Hall [ Realm & Provinces Discussion / OOC ]Part of the University of the Crown, The Cartographer's Hall is a small, squat building built on the Historian's Square and houses the largest collection of maps, land surveys, and sea charts in the Realm. The floor of the main entranceway is an immense mosaic of the map of Archaea. |
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11/23/06 03:07:54 |
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The Codexeum [ Realm Lore Discussion / OOC ]Also called the Grand Library or the "Grimoirie," The Codexeum is the Realm's most complete collection of knowledge housed in an immense, circular building in Sarhall. Scholars and sages, mistics and mages, poets and rhetors alike gather to share, analyze, and add to the library's knowledge. |
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02/06/04 21:05:07 |
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Gharakhan's Menagerie [ Beasts & Monsters Discussion / OOC ]In the Foreign Quarter of Sarhall, just outside the New Wall, there is a ramshackle collection of stone and wood buildings known as Gharakhan's Menagerie. Founded by a desert Ashuri, the menagerie houses creatures of many shapes, sizes, walks, and mysteries. For a Crown or two, patrons can duck into the shadowed buildings to witness the mundane and the unimaginable. |
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01/07/04 12:28:33 |
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The Conclaveum [ Organizations General Discussion / IC ]Called to order once a season, The Conclaveum is a meeting of representatives from all of the Organizations of the Realm. Usually hosted by one of the larger societies of a capital or comparable city, this week-long proceeding hopes to foster cooperation, further coalitions, reduce animosity, and encourage understanding between the land's groups. |
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03/20/04 09:41:37 |
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The Lists of Sarhall [ Organizations General Discussion / OOC ]High upon the Palatine Hill in Sarhall in a park of monuments stand The Lists--great stone slabs carved with the names of those of note, honor, or benefaction from the great Organizations of the Realm. Novices and initiates, peasants and nobility, young and old, all climb the hill and muse over the multitude of names with the hope to be one day counted among them. |
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03/30/04 13:27:25 |
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The Chamber of Stars [ The Academy / IC & OOC ]Every Hall of the Academy, also called the Hall of the Star, is built with a broad ten-sided room at its center--The Chamber of Stars. The symbol of the Academy is inlaid in fine stone and precious metal upon the floor, great columns hold up the domed ceiling, and seats and risers are set beneath the colonnade. It is in the Chamber of Stars where proclamations are made, where magical law is passed, and where mages are tested. |
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Forbada Onchala [ The Table of Bones / IC & OOC ]The High Hall of the Council of the Table of Bones in Umbrua, Icuna is a formidable nonagonal building raised in black granite and accented in bits of white Icuni marble. In front of the Hall, in a great courtyard, stands a black onyx obelisk nearly fifteen feet tall called the Forbada Onchala, upon which are inscribed all the names of necromancers Forbidden to use the Arche of Spirit. |
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The Towers of Elemental Power [ The Keepers / IC & OOC ]Built thousands of years ago, the Towers of Elemental Power watch over the forces of air, earth, fire, and water. It is rumored that the first Towers were reconstructed from the remains of ancient Icuni structures designed for the same purpose The Tower of Air and Water resides deep in the northern forests of Reiel near the south shore of Dawnsea. The second tower, the Tower of Fire and Earth, is built in the Yellow Wastes of western Ashur somewhere north of the Tal River. |
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Decamerain's Tomb [ The Decavi / IC & OOC ]In Starras, the capital city of Asara, there is a curious ten-sided "square," which sits before the decagonal hall of the Decavi. In the center of the yard is a fountain and a mausoleum raised in black marble streaked with silver. Decamerain's Tomb is where the remains of the first and foremost generalist mage are interred and honored. |
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The Grand Hallow [ Circle, Watchers, Conlan's Band / IC & OOC ]Near the city of Hallow, hidden deep in the wilderness of Taus, and protected by Nature itself, stands The Grand Hallow, the seat of the Grand Druid and the Green Council, who govern the Circle, the Watchers, and Conlan's Band. The Grand Hallow is said to be a wondrous place--a glade surrounded by thirteen ancient oaks with a mighty three-sided stone table at its center. |
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Feast of Morewen [ The House of Healers / IC & OOC ]The Hero-Healer Morewen is honored on the night of every full moon. This night, called the Feast of Morewen, is a time when friends and family gather to eat and enjoy each others company. It is said that good fortune will follow those who feast to remember the first Mother of the House of Healers. |
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The Silver Books [ Sisterhood, Brotherhood, & Curi / IC & OOC ]Kept safe in the peaceful city of Lleander high in the mountains Sarus, The Silver Books bear all of the mistical knowledge known to the Curi, the Sisterhood of Sin'inari, and the Brotherhood of Esshien. It is said the Books are fashioned from sheets of silver and are etched with knowledge that stretches back thousands of years. |
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The Great Treasury [ The Silver Guild / IC & OOC ]The bustling city of Lathay, capital of Asta, is considered the center of trade (legitimate or otherwise) in the Realm. Massive and nearly impenetrable, The Great Treasury of The Silver Guild stands like a mighty vault on the eastern side of the city's Merchant Square; it is said the treasury houses more Crown than the coffers of the Sar at Sarhall. |
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The Grand Prince's Ring [ The Masquerade / IC & OOC ]It is said The Masquerade's web of rogues, thieves, spies, and smugglers extends to every corner of the Realm. At the web's center is the Grand Prince, who is said to bear a mysterious and powerful item -- The Grand Prince's Ring. It is said the ring posseses many powers allowing the Grand Prince to be in many places at once, to read the thoughts of his servants, and to escape any trap. |
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Triadex Occusi [ The Occuso / IC & OOC ]The three "learnings" of the Occuso are called the Triadex Occusi, which is called "The Three Hands" or the "Shadow's Ways" and is represented by the organization's three arm symbol. All Occusi are taught the Triadex: language, lore, and logic. Armed with the three learnings, the Occusi have become the Realm's foremost information gathers, spies, and forgers. |
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A Traveler's Stone [ Players & Foundlings / IC & OOC ]Alongside road and trail, at every intersection and crossing, and near village, town, and city, there can be found a Traveler's Stone. These stones can be small boulders to carved pillars bearing directions and local information. Some stones were created by the Crown. Others were placed by adventurers, merchants, and hopeful wanderers. |
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Sir Ilius's Monument [ The Knights & The Guardians / IC & OOC ]Sir Ilius's Square is a large, paved forum in the Palace District of Sarhall. The Grand Hall of the Knights of the Banner, a great citadel of stone and bronze, is built at its fore. In the center of the square is a wide fountain and a replica of Sir Ilius's Monument, a white and silver marble obelisk carved with the Ten Codes of Honor. |
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Siyin-agata [ The Lords of the Hawk & Tiger / IC & OOC ]Tannan Aki-o, fabled Lord of the Hawk and Hero of Talanth, wielded a magical sword called Siyin-agata or "Cloudscar." Blue like lightning, the blade was enchanted with a powerful and stormy spirit. It is said that only a Lord of honor, virtue, and worth could hold the weapon. |
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Hand of the Only [ The Order of the Rain / IC & OOC ]The Hand of the Only is a weaponless martial art developed by the Order of the Rain primarily as physical, mental, and meditative exercise. However, when used with skill and agility, the Hand of the Only can be formidable and is used to defend the interests of the Order. |
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The Games of Blood [ Animen, Barrakers, & Winterkind / IC & OOC ]Held in the first week of Highsummer, many animen across the Realm participate in the Games of Blood. The Games prove prowess, skill, and combat and are played in honor of their success in the Druid Wars. The games held in the northern Provinces are often joined by the Barrakkers and Winterkind. |
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An Adjudicator's Rod [ Elders Discussion / IG & OOG ]The right to bear an adjudicator's rod can be earned by almost any citizen of the Realm of Archaea. The rod is a symbol of justice, of fairmindedness, compassion, and of the law. The Crown invests the Adjudicator to preside over local disputes, dispensation of royal decrees, and interpretation of governance. |
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Community Time: 11/26/09 07:35:51
Founded: 09/18/02
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